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Wednesday, April 18, 2012

The Night the Daemonae Danced

The Order search the Redemption!
Chilled fingers edged their way over the sides of the Redemption, slowly hauling up a figure cloaked in dark ritual robes. Heavy boots landed upon the deck followed by the sickening sound of an ancient staff, tapping in disgust against the wet wood.

"Search the ship," croaked a voice emanating from the dark hood, "Find whatever that creature is using to influence the others." Instantly more shadows appeared upon the deck, forming into the Chosen of the Darkness. They swept through the area like an unforgiving fury, taking what they could and leaving what was blessed, unable to be touched by them.

The first figure came upon a coffin and began to sprinkle sand around it, whispering all the while. "May the Darkness blind them, may the Darkness bind them. May the Veiled Ones watched over this place as Lords." She tried to touch its lid, a test to see if she could open it and a blinding light seared her flesh. She withdrew her hand, looked over the blessed coffin, and hissed her defiance at it.

The moonlight lit the wet deck and enveloped a single figure, swaying their body to the rhythm of the oceans, calming and controlling it with such simple motions. Soon the other figures joined in and whirl of shadows, robes, staffs, and the pounding beat of the heels echoed over the waves. This night the demons danced.
The Order and friends dance upon the deck!

Thursday, January 19, 2012

More Magic Testing: Swiftness

I have been testing the SGS magic stuff a little more. I have trained in Mercurious for several days which gives you the item "Swiftness". According to the SGS website it should increase your running speed and your jump hight.

The spell does not have any special spell effects, so no interesting pictures to post.

Unfortunately the spell also does not seem to have any other effect. It lasts for roughly 10 minutes ... but thats's about it. I cannot jump any higher. I do not run any faster. Nothing.
Maybe there is a special key combination that you have to press ... but this seems to be beyond my capabilities.

The first time I tested it, it was totally buggy. I could not walk backwards anymore. When I jumped I was nailed to the same spot ... I would not move forward or any other direction.
When I tested it the second time, nothing happened.

Did anyone test "Swiftness" and had any other results? How can I get it to work properly?
I'm at a loss here.

HEEEEEEELP!

Thursday, January 5, 2012

Dances with Brooms

It was one fine night, when Father Connor decided that it was time for a spring-cleaning in the Basilica. None of the acolytes were around and no one else was silly enough to appear in just that moment. As Father Connor was not in the mood for cleaning on his own, he came up with a plan.

Off he went to the court and applied to rent every Borghesia available at the moment. Did they see through his ploy? Or did they just not want to do all the paperwork at the court? We will never know. The court would only allow him to rent seven of those available. With a whistle on his lips Father Connor went back to the Basilica and waited for the helpers to arrive.

Dancing with Brooms
One after another the seven Borghesia arrived at the Basilica. Their eyes gave away their surprise, seeing so many other Borghesia coming to the Basilica. Did they expect an orgy or a huge banquette. Probably. Because the outrage that erupted, when they first heard about their task was all but pleasant.
"You rented us for cleaning the Basilica?"
"Do you think of us merely as your servants?"

Father Connor chuckled and asked what they would prefer, a big party with all his vampire friends feeding, or a little cleaning job.

There was some more commotion about the dirty work, so Father Connor unleashed his most malicious trick. He said the following: "I leave it open to you. Anyone who wants to help me is welcome to do so. All the others are free to go." Would anyone dare to leave? He did not think so.

As it turned out only one of the Borghesia thought it would be better to sit on a bench and dangle her feet. One other had an important appointment and asked the Father if she could leave early. All the others agreed to help Father Connor with the spring-cleaning of the Basilica.

The hardworking


/OOC: Thank you ladies for playing along so wonderfully!

Sunday, January 1, 2012

Role Playing 101

Venexia is attracting many players - which leads to a lot of interesting role play. But if you are new to RP it can be overwhelming sometimes. Here a few basic rules that will help you master your role play.

SIM Rules
First things first. Read the SIM rules before you participate in any role play. Usually they are pretty much the same everywhere - then again they might be very different. So read them. They are not there to pester you. They are there to create a common ground for everyone. To make role play much more enjoyable.

SIM Story
More reading to be done. Read the SIM story if provided. This gives you a much better feeling of how your character fits in.

In Venexia you can find the rules and a lot of background information at the SIM entrance. You should devote some time to reading through all of it. You might say "Hey, wait. You want me to read through that many pages of information? That might take hours!" - my simple response is "Yes!". Because you might end up liking RP in Venexia and spend weeks and months there. Playing several hours a day. I think reading the notecards is a minor investment for having months of fun.

Background Story
Now spend some time on your background story. Having read through all the information on Venexia, the different sabats and covens, humans and vampires ... you might already have a good idea of what you want to play. Spend some time on the history of your character. Why has she become what she is now. Where there any formative moments in her life that changed her?

If you have no clear idea of how to write a background story, have a look at the stories of other players. This will give you an idea of what you can do. Link: Venexia Character Profiles

If you play a character it has its strength, for sure. But most certainly it will also have its weaknesses. Physical weaknesses, mental disorders, a weakness of character. It can be as simple as being afraid of water or being very "cost sensitive". Or it it can be a really tough one like being blind, deaf, a missing limb or any other thing that will constrain your actions. You have endless possibilities. And believe me one thing. If your character is not just plain vanilla, but has its quirks, the fun you can have with it in role play instantly triples.

Accept your role
Now that you have chosen a role you also need to accept it with all its assets and drawbacks. You have chosen the path of the warrior? Then you will probably lead an ascetic lifestyle. You are the local fishmonger? This comes along with the lovely odor of fish and sweat.
Each and every role will have its disadvantages. And you better find them. Because they make role play interesting.

Who told you my name, stranger?
In SL you are used to names hovering above ones head. In Venexia you will even find much more information above the heads of other players - sabat, coven, owner, etc.
When you meet someone for the first time in the game you don't know the person's name or any other information about him or her. And you know what? This is a unique chance. A once in a lifetime opportunity. Your chance to introduce yourself, show them how interesting you are. And a chance to find out more about the other characters.
Don't take any information for granted. Let your character "work" to acquire it.

Try - don't do
This is probably the hardest lesson to be learned in role playing. "Try to do things, don't just do them."
Huh?
Whenever I do something that will affect another player I should only describe my action ... and not the result of this action. Leave this to your "opponent".
Let me give you an example. Marvin made me angry. So I take a bottle and throw it at him. In my emote I will describe how I throw the bottle. Nothing more! Where this bottle impacts is purely up to the other player. He might have been distracted and the bottle hits him. He might have seen it coming and evaded the bottle. You never know. (One advice at this point: it can make RP much more interesting if you don't evade every bottle *winks*)

Perfect is boring
Be brave enough to make mistakes. Nobody can live his life without mishaps and mistakes.
Drop the sword during a fight. Break a bottle. Stumble. Bump into someone or something. It's the little things that make your fellow players smile.

Skirt Rule
If you are typing your next emote or answer, don't forget the skirt rule.
Long enough to cover the basics, short enough to still be interesting.

Do not torture your fellow players with a text of epic magnitude - but give them a few more details in your answer than just "Yes" or "No".

(I do not want to say anything against the style of "para RP". Everyone can do what he or she wants to do. But if you have to wait 5 to 10 minutes on average for an answer from your counterpart, it gets terribly boring. If after one hour of play you are still introducing yourself to one another - something went terribly wrong.)

Wait for an answer
On the other hand role play is not a "fast-typing-competition".
Wait for each other's responses and you'll reach your destination together.

OOC
Leave OOC talk where it belongs - in IMs and in the "welcome area" of the SIM. It is irrelevant for the other players if your dog has diarrhea, you won the lottery, or if you sooooo love this new skin you just bought. It just interrupts the flow of role play. So please think twice before writing anything OOC. In case of doubt ... the other players will not like it.

Force RP
Force Role Play. This can be a very thin line that you can hardly see or as blunt as a sledgehammer.

Situation 1: You have a captive and have him bound to a table. He is completely at your mercy. You cut of his hand, because you want to exact a confession.
You better talk to someone beforehand via IM to make sure he is ok with it ... otherwise your RP will be declared "invalid" faster than you can say "chainsaw massacre".

Situation 2: You and another player have an argument. A says "the cup is black", B says "the cup is white". You both insist on your position.
Now this is a good time to call it a draw and find a middle ground. Or just leave each other alone, if you can. Otherwise one or the other will be forced into something he or she does not want. Worst thing you can do is draw your weapon or call in friends to help you.

Never forget: You are not the only one that can loose his face. Your opponent will have the same feelings. You don't have to win every argument or fight.

Thursday, December 29, 2011

Using Magic

Now that you have trained elemental magic you certainly want to use it - but how?

Elemental magic uses the same "inventory" as all other items. Even worse - it shares the same inventory with the other items. What do I mean by that?

Your inventory has a capacity of twenty items. Let's say you RPed with a friendly Paesani and he wanted to do you something good and gave you a bread. This bread blocks one of the twenty inventory slots. Ouch. Less space for elemental magic items.

So remember - bread, fish, and meat is bad for vampires. ;)

You can simply delete unwanted items by typing /delete Itemname (e.g. /delete Bread).

Now, how do you cast a spell on someone?
Simple. Define which item to use and on whom.

/use MagicItemName Firstname Lastname
(e.g. /use Healing Skarlet Winterwolf)

If you do not specify a name, the spell will affect the avatar closest to you.

It is enough if you type the first name or just a part of the first name, as long as this identifies the target correctly (as long as there are not two people with the same first name near you).

Skarlet, Mariyah and myself have tested some spells on what their effects are. Below find a short summary of the spell effects.

Target = whom to target - yourself or another player
Max. distance = how close you have to be to your target
Effect = what will happen
Duration = how long the spell will last


Healing
Target: other player
Max. distance: 10 meters
Effect: target will be healed for 50 phys points
Duration: n/a

Healing

Protectus
Target: self (/use Shield - no name needed)
Max. distance: n/a
Effect: all physical damage you will receive will be halved
Duration: roughly one minute

Protectus

Fireball
Target: other player
Max. distance: 20 meters
Effect: three fireballs will be cast at the target for a random damage of 5 to 10 points each.
Duration: fireballs persist for roughly 60 seconds
Fireball

As soon as we can test other spells this post will be updated.